The Development of GISEL Media (Giant Snakes and Ladders) in Social Class V Elementary School

The Development of GISEL Media (Giant Snakes and Ladders) in Social Class V Elementary School

Authors

  • Sukmawati Dewi Hardono Universitas Sultan Ageng Tirtayasa
  • Ana Nurhasanagih Universitas Sultan Ageng Tirtayasa
  • Rina Yuliana Universitas Sultan Ageng Tirtayasa

Keywords:

Gisel Media, Social Studies Learning

Abstract

This study aims to determine how to develop gisel media (giant snakes and ladders) in social studies class V Elementary Schools, to determine the feasibility of giant gakes products (giant snakes and ladders) in social studies class V Elementary Schools that were developed get an assessment from experts , and to determine students' responses to giant snakes and ladders media products in social studies class V Elementary School. The type of research used in the research and development method of the Borg and Gall modified from Sugiyono consists of 6 stages: the problem analysis stage, the data collection stage, the product design development stage, the product design validation stage, the improvement test stage (revision) product design, and product trial phase. The results of the validation test by experts (media experts, material experts, linguists, and education experts) on the quality of gisel media (giant snakes and ladders) developed are included in the very feasible criteria with a percentage rating of 94.57%. The results of the trial are limited to students of giant snakes and ladders media who get very decent criteria with an assessment percentage of 97.60%. Based on the results of the study it can be concluded that the gisel media (giant snakes and ladders) developed are very feasible to be used in the learning process of Social Sciences (IPS).

References

Ariesta, F. (2011). Peningkatan Kualitas Pembelajaran IPS Melalui Strategi Peer Lessons Dengan Media Ular Tangga Pada Siswa Kelas IV SD Negeri Pakintelan 03 Kota Semarang. Universitas Negeri Semarang.

Arikunto, S. (2012). .Dasar-dasar Evaluasi Pendidikan. Jakarta: Bumi Aksara.

Arsyad, A. (2011). Media Pembelajaran. .Jakarta: Kementrian Agama Republik Indonesia.

Asyhar, R. (2012). Kreatif dalam Media Pembelajaran. (J. B. Aksara (ed.)).

Hariyanto, dan S. (2011). Belajar dan Pembelajaran. Bandung: Rosdakarya.

M. Husna, A. (2009). 100+ Permainan Tradisional Indonesia untuk Kreativitas, Ketangkasan, dan Keakraban. Yogyakarta: Penerbit Andi.

Purwanto. (2014). Evaluasi Hasil Belajar. . Yogyakarta: Pustaka Pelajar.

Ratnaningsih, N. N. (2014). ). Penggunaan Permainan Ular Tangga Untuk Meningkatkan Motivasi Belajar IPS. Yogyakarta. Yogyakarta: Skripsi Fakultas Ilmu Pendidikan Universitas Negeri Yogyakarta.

Riduwan. (2009). Rumus dan Data dalam Aplikasi Statistika. Bandung: Alfabeta.

Rifa, I. (2012). Koleksi Game Edukatif di Dalam dan Luar Sekolah. Yogyakarta: Flash Books.

Sadiman, A. S., D. (2010). Media Pendidikan. Yogyakarta: Flash Books.

Sugiyono. (2014). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: CV Alfabeta.

Sugiyono. (2012). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: CV Alfabeta.

Sugiyono. (2015). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: CV Alfabeta.

Sukmadinata, N. S. (2015). Metode Penelitian Pendidikan. Bandung: Remaja Rosdakarya.

Susanto, A. (2013). Teori Belajar dan Pembelajaran di Sekolah Dasar. Jakarta: Kencana Prenada Media Group.

Downloads

Published

2020-11-30

Issue

Section

Articles